Friday, April 1, 2011

Kort, the World's Weakest Kobold

Ah, Kort, my old friend... it has been several years since Kort's first appearance, cowering bravely in the ruined kitchen that the other members of his gens had told him to clean up and use to get dinner ready...

This was first edition AD&D and Kort had a hit point, a cleaver, and a grubby chef's hat.

Kort was also the only monster that the party talked to in that entire game.

He was, quite simply, described as "too pathetic to kill".

And he was. Weak, feeble, kind of stupid, barely any common sense... Kort was the only character in that game who was guaranteed to kill himself in one hit (which gave rise to a description of Synnibarr as "The game where everyone is Kort", years later).

The weird thing is, he was really fun to play.

He sniveled, he closed his eyes and waved his cleaver at the PCs in a desperate attempt to defend his "turf", and then the PCs were nice to him and gave him a measure of respect.

Kort now owns and operates a grand restaurant in the kingdom's capital city.

I once thought about re-making Kort in Third Edition D&D, but realised that he would be far more powerful than he should be and abandoned the idea.

Saturday, October 9, 2010

Further Classes and Other Blather.

Though late, I will continue to update with the various custom classes and house rules that I am using in my home campaign. Today's particular gem will be the mountebank, a class I badly wanted to see back when it was first mentioned by Mr. Gygax in a Dragon magazine no small amount of time ago.

For the iteration presented, I am indebted to the version by David Prata that appeared in Footprints No. 12.

My interpretation of the class can be found here.

At some point I plan on finishing the versions of cavalier and barbarian that I wish to use, but that depends on my being able to start them... The mad scientist will be up next, followed by the necromancer (though that worthy's spell list may take a tad longer). I am also planning to post the rake in the near future... the assassin will appear at some point after that.

In other news, I am delighted by random rolls, as they caused Demogorgon to make an appearance in my home campaign recently. This gave much pause to the paladin, especially when he realised that two of the party's henchmen (known as "the twins") conversed in much the same manner as the dual heads of the demonic overlord. No, there is no connection, but the paranoia builds...

Also, I have started the slow process of creating what I believe would be called a "mega-dungeon", though I dislike the term myself. Called Bleakholme, I will be trying to post various bits and pieces here for others to use or not, as they wish.

Musings

I have been remiss in updates, mainly due to starting college after a twenty year gap in any sort of formal education. So far, so good, further updates on my education as warranted (i.e.: probably none).

I love this post.

Friday, September 3, 2010

Posting So I Don't Forget This...

I happened upon this gem earlier today.

"Iconography has great influence on human psychology; what we perceive, visually, becomes reality. The phrase 'a picture is worth a thousand words' might be better expressed as 'a picture trumps a thousand words.'"


Monday, August 30, 2010

Strength and Why I Changed the Chart

I've never particularly cared for percentile strength, it always seemed to be a bit of a downer. You think you roll the best strength score you can, but no! There's a new roll now and you probably won't be that lucky again.

And that's provided your character is a fighter...

I suppose that if the other classes had percentile prerequisites it wouldn't have grated all that much and it would have sort of balanced things... though what the mechanics of an 18/00 intelligence would be, I am not sure.

Nonetheless, they didn't and I resented percentile strength. Though, the thought occurs that if only fighters (not their sub-classes) had access to it, it might not have been as annoying, then again, mayhaps not...

And this mighty lead-in takes us to my revised strength chart, cheerily presented via Google docs, at least I hope so...

Strength Table II (revised)

Saturday, August 21, 2010

Home Campaign and Further News

Despite the hectic pace of life and the difficulties that surrounds it, I have been able to maintain my home campaign for no little time now. This in spite of the ongoing employment issues (i.e.: the lack thereof) and the D&D Day at the Library (Tacoma Public, that is), which is nearly a year old at this time, and all of the other varied things that destroy my time and attention.

I can no longer refer to it as my Ravenloft (albeit house-ruled) game, as the players have managed to escape the demi-plane through the, to me, novel expedient of placing a helm of opposite alignment on the head of a domain lord (Drakov, for those of you wondering) who promptly failed both his magic resistance check and his saving throw and caused Falkovnia to instantly collapse, causing everyone in it to be scattered across the planes. The PCs are presently in the Forgotten Realms.

A word or two about that.

Like much that I do, I take an odd approach to campaign settings. In my youth, I would strive mightily to re-cast canon into something useful or appealing (to me, of course) whilst still allowing the use of new material. Not so much at present. I am using the originally released Forgotten Realms boxed set, no other published information, just things I'm making up. I am compounding my hubris by having placed the PCs in an area not covered by said boxed set, thus forcing myself to make up a great deal.

So, at present, the party is cooperating with the incarnate deity Tash (NG, Reason, Fair Play, and Justice, quasi-deity) in hopes of obtaining more information about the demi-plane they so recently escaped. This with the goal (of the paladin, at least) of being able to destroy the evil or at least free the innocent. As Tashluta (City of the god Tash) is beset by two groups of enemies, Tash promised his aid if they could free up his resources by throwing a sharp check to one of these factions.

The choice being between the rakshasa lords of Narubel or the Serpent-Men of the Black Jungles.

They chose to go after the Serpent-Men...

As I am choosing to make the Realms something of an interdimensional Sargasso, said Serpent-Men are the descendants of an exploratory/colony group hailing from the Scarlet Brotherhood. Yes, they plummeted far back in time in addition to crossing dimensions.

All in all, things are going well on that front.

I am hoping to begin a weekly update schedule, detailing the various classes and rules changes I am coming up with. Several of the classes are completed, but I am struggling with how I wish to approach others (mainly the barbarian and cavalier) given my founding principle that a sub-class with higher entry requirements should be better than the base class. On the other hand, I have no wish to be as absurd as the classes presented in the old UA.

Good luck and good gaming!

Tuesday, March 30, 2010

Things You Learn...

Quite a few people seem to spend more than a little time savaging 3rd Ed./3.5 D&D, I generally don't (saving my bile for 2nd Ed...), as I spent several years playing it and, overall, had a great time. The fact that I've grown disillusioned with it does not destroy its worth.

One of the things that I started doing in Third that I've carried on with is the rule I started calling "It's on the table". The origins of this were due to some of my Third players being far better at mechanical jiggery-poky than I am. So, in an effort to save my sanity and keep the game being fun, I told them that they could use anything their black little hearts desired... but that I could, and would, use whatever horrific monstrosity they came up with against them at some later point, they had, as I put it, "placed it on the table" and it was fair game. Conversely, I said, whatever I use as an NPC is also on the table.

So far, in my current Ravenloft 1st Ed mash-up the oddest a player wanted to start with has been a half-orc, even though I stated that I am open to whatever they'd like to play. (I wouldn't necessarily let it be powerful, but it would be at least on par with the PHB assortment of races.) This being the case, all of the oddball races (and classes) have been NPCs (now, this is, at least sort of, Ravenloft, so all of the races have been at least human-seeming, but...) and now there is a small selection of potentially interesting options.

At present, on the table are:

necromancer (my own version of such a class)
mad scientist (a class of my own creation, a sub-class of magic-user)
half-ogre
weirdling (all of the semi-humans, such as the tiefling, but exact bloodlines may vary)
drow
Gamma World mutant

And that's about it... oddly when I started the post I would have said there were more, but I've checked and it's not so... (though weirdling is pretty open-ended now that I think of it).