Showing posts with label Adventure Seed. Show all posts
Showing posts with label Adventure Seed. Show all posts

Friday, October 16, 2009

Lost Empires and Broken Lands

Three hundred years ago the Great Empire planted colonies on the forbidding shores of the newly discovered northern continent.

One hundred and fifty years ago, all communication with the Empire ceased. No more ships arrived and all ships that sailed southwards were lost to all knowledge. In the chaos and wars that followed the Disappearance, the settlers and natives merged and founded new societies.

Now, bleak, charnel-house, ships sail northwards, crewed by animate corpses and captained by unspeakable monstrosities...

Either D&D meets All Flesh Must Be Eaten, or a particularly grim GURPS horror parallel, it hardly matters. What matters is where you and your players go with it...

Sunday, October 11, 2009

Graveshire

Nestled in the placid Highcourt Valley, is the former County of Gehesthramayne. Though the County fell in fire and blood over two hundred years ago, there are still human settlements along the Highcourt River. The largest of these, though still tiny when compared to the mighty cities to the east, is Graveshire, a farming community ruled by a hereditary sheriff (whose authority derives from the long-dead line of counts...).

This would, no doubt, be a forgotten backwater were it not for the rise of the goblin warlords of the Brokenstone Highlands. With the vicious humanoids launching raid after raid into human lands, Graveshire finds itself on the front-lines in what is rapidly becoming a long war...

Fortunately, the farmer folk have defenders...

Not only is the sheriff a skilled soldier (F3), but that worthy commands a loyal militia of some 20-odd souls (all F1). Also, unbeknownst to the natives, the innkeep of the newly built (i.e.: within the last decade...) Knave o' Nails travelers' inn is a retired guildsman of the far off city of Roarwater and has secretly sent word to said guild about the loot the goblins have been able to amass... which might not be entirely accurate, but it has led that guild of thieves to send out certain thugs and bravos in an attempt to gain some filthy lucre for themselves. On the other hand, well known to the natives are the Monastery of the Beneficent Storm-lord, the local headquarters of a militant brotherhood tasked by their god to be always on the frontiers, and the Tower of Gherethave the Mysterious, the home of a reclusive and aged wizard and his apprentices (many of who have never seen their nominal master). Both of these isolated communities have volunteered to assist the farmers of Graveshire during the current troubles.

The role of the player characters in all of this is fairly simple, that of an elite squad striking against and scouting the goblin bands (for benevolent or self-serving reasons) and possibly unearthing what has caused the sudden wave of attacks. But it doesn't need to be limited to that, undead created during the County's fall may haunt the shire, claimants - legitimate or not - may appear demanding the old title of Count, soldiers of the nearest kingdom may appear and demand food, shelter, or other things, it all depends...

Thursday, September 18, 2008

Random Creative Thoughts, Section IV

Over seven thousand years ago the mighty Empire of Mhu-Thalan ruled the world.

Seven thousand years ago the empire collapsed amid bloodshed and black magic.

Six months ago, explorers found the pathway to the fallen empire's accursed capital...

Now, a disparate and mayhaps foolish expedition seeks to plunder the once lost city's ancient treasures.

Battle bestial ape-men, vile serpent-men, degenerate diabolists, cursed immortals and the betrayed dead of the Empire of Mhu-Thalan as you strive to take - and keep - the priceless treasures of a vanished age...