James Maliszewski has a few things to say in regards to the thief as a class.
And, whilst I can understand his reasoning, and I find he has several solid points to make, I am still going to keep the class around in my games.
One of the comments to his post, however, was a tiny eye-opener...
"The OD&D Thief was the first "Skill" class - determined by its abilities to perform particular non-magical skills. As the other classes caught up with non-weapon skills, the double damage of the thief came to fore as a defining element of the class, transforming it into the lightly-armored, sometimes invisible striker that inhabits MMORPGs." - Jeff Grubb
This, in my opinion, is what to avoid. I don't want a thief who is a better fighter, I want a master of stealth and a dungeoneering specialist, not a combat wunderkind.
The combat specialist is, and should remain, the fighter (and his varied sub-classes).
And, on that note...
Next time: The Fighting Men.
[New Monster] House Giant
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House Giant ‘Is anyone coming or going from the small cottage?’ the wizard
Arakam asked.There was no answer.‘Thoz? Krogi?’A strange stammering sound
could ...
1 day ago
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