Tuesday, August 26, 2008

Shards of the Malachite Throne III

The Cassandrian Campaign, part II

Weapon proficiencies, as was vaguely mentioned last time, will be our starting topic for the day. In this field we venture towards simplicity and a mild concession to stories of old. In short, as much as it might seem we loathe brevity, any character can be proficient in any weapon. Background and career should, obviously, form a strong tendency towards certain weapons for certain folks, but if a player really wants their magic-user to be proficient in the two-handed sword, that weapon can be selected. That being said, it is still faintly foolish to do so, given the attack capabilities and hit points of a magic-user. The only bar to the selection of weaponry is in the matter of size. Penguins, for example, are simply unable to become proficient in the aforementioned two-handed sword because it is near six feet in length, whereas they are but three to four. Though it is possible for a penguin to become proficient with and wield the broad sword in two hands (calling it a two-handed sword), said weapon uses the broad sword's statistics. Another factor coming into play is that the philosophies, creeds, and religions of the milieu forbid or encourage the use of certain weapons and a clerical character will be penalized for going against their beliefs should they use a banned weapon (but, such a character may be proficient in such a weapon, if, for example, the character was in the military prior to hearing the call of faith). More details on the nature of these creeds and the weapons forbidden or encouraged will be presented later, once we have determined what they are.

Our next topic of dispute is that of multi-classing. This subject has never failed to cause disagreement, and we see no reason that such strife will stop now. Nevertheless, the rules for the Cassandrian Campaign are as follows:

Any character, regardless of race, may multi-class in any two available classes of different categories, provided all normal prerequisites are met. (i.e.: A player wishing their elf PC to be a multi-class barbarian-shaman, classes available to the elven race, must meet all the requirements for the barbarian and shaman classes. Said character could not, however, be a multi-class barbarian-ranger as those classes both belong to the 'fighter' category. Yes, this does mean humans can multi-class under these rules.) All earned experience points must be divided equally between the two classes.

Single classed characters must meet the normal minimums for their chosen class, but gain a +1 to their prime requisite (though this may not cause the attribute in question to exceed their racial maximum) to represent their greater focus.

Dual classing, as presented in the PHB, will not be an option.

Racial abilities generally remain the same as printed, though elves do not receive the bonus to hit with bow or sword (not typically using such weapons in their jungle homes) and humans receive a +10% bonus to all earned experience points.

More will be discussed next time, as some thought is needed to martial it into coherency.

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